The Journal of Interactive Technology and Pedagogy
recently published a special issue
on digital art history (DAH), “Re-viewing Digital Technologies and Art History.” Seven peer-reviewed articles and two non-peer-reviewed pieces analyze the use of computational tools and techniques in art-historical research and teaching. From the automation of thread counting
(an important tool of painting conservators that provides important technical information) to introducing 3D modeling into the classroom
as one way to help students better understand the built environment, this series of essays offers a road map for art historians, curators, and conservators interested in exploring the possibilities of DAH.
Above: Model of vessel from Tomb 118, Monte Albán, as modeled in Maxon Cinema4D software. Model by Ve’Amber Miller. Photograph by Ellen Hoobler. From Hoobler’s article, “Of Software and Sepulchers: Modeling Ancient Tombs from Oaxaca, Mexico,” included in the special issue.